Wednesday, April 3, 2013

Anatomic Separation

Here's an often overlooked ability. Anatomic separation. Let's look at the ways we can use and abuse this power.

First the power- 2 points per rank, each rank allows you to take off a specific body part (like a head or hand). With the variable split extra (+1/rank) you can change what parts get deattached each time.

Let's look at this by istelf:

Spying- You can remove an eye or ear and leave it somewhere where you want to see or hear things. (Great for places that nullify remote viewing!). Joined with flight each piece can move itself. (or with teleport!).

Communicating- You can remove your mouth/head to give conversation elsewhere, or remove a hand for mose code or sign language. So if your buddy is carrying around your hand, you can see something and give him a sign language message, he could respond Hellen Keller like by giving you messages in braille or by signing into your hand.

Squeezing- Good for getting into tight spots, reaching that lever outside of the jail bars, etc- Your head can't fit through the bars? Leave it behind and go get the key! The candi stuck in the machine? Put the hand in by itself and have it crawl up there to get it!

Swimming- Can't breathe water? Can't breathe in space? Leave your head somewhere with oxygen so it can do the breathing for you!

Item Slots- Can I borrow your magic ring? How do I know you'll bring it back? Well, I'll leave my hand here- it will wear the ring, and I'll come back for the hand- the ring never leaves your possession! Except for how damage is tracked, removed parts are fully functional, so a hand can wear a ring, or a glove, etc.

Can I touch you?- Here is where it gets good! Remove your fingers from your left hand. Have your companions wear the fingers (as a necklace, in a pocket) and you can deliver touch spells through the fingers- effectively giving you unlimted range on a touch attack! You can throw a hand at an enemy turning any touch attack into instant ranged-touch. Ally teleported away and you don't know where they are? Teleport them back!

Attack! Ah, the attack extra. Turns a power like the ability to remove your head into the ability to remove your ENEMY's head! Regenerator giving you trouble? Sure you could encase him in cement, but then one day someone digs him up. Why not pull him into pieces (fully functional pieces so they don't regenerate back!) and leave him in multiple areas. Need him alive? He won't be using perception powers without those eyes! He can't very well attack you if you only interrogate his head! A prisoner can't escape wtihout his legs!

Teamwork! What if one of your arms was put on a teammate? Or one of your eyes? Now you can close see two places at once, and so can he, if you each have the power (or you can do it to both of you!). Put your arm on him, and you can attack once, then he can attack once! Now you have a PC (or enemy!) with seemingly multiple attacks when it's really a group of people with an assembled body! Run and full attack at the same time by putting your legs on someone else! (Sure, you'll need a way to SEE, but there's workarounds for that!). Teammate knocked down but still running or clawing away? Disconcerting and LEGAL!

I'm everywhere! My flying fingers encircle my teammates- then they use deflect/redirect to send enemy attacks backwards. (Or they'll simply get in the way of attacks since they only become disabled). Or they allow me to cast my touch spells at a range!

One of us has to stay behind! - But the bomb doors are only controlled from here and the base is about to blow. That means... one of us has to stay behind! No longer can only the teleporter, the summoner, the duplicator, the regnerator, the guy who busts through walls, or the animator bypass this scenario. Just leave a hand behind. You can go back and get it once it's disabled.

Feign Death- I ready an action to fall apart when hit with an attack. Chances are the enemy's not worried about you just yet. For that matter you can be packed away in pieces to travel better. Hard to sneak someone into Grigots Bank, but easy to slip a series of limbs into Gringots, each in a seperate package.

The Heartless Giant- Ever hear the story of the giant who took out his own heart so that he couldn't be killed or feel emotions? The power itslef is very vague as to what constitutes your "core". Each seperated part can only be disabled, not destroyed or killed, and it's implied that the torso is he main part (perhaps the heart?). Why not just remove the parts that give you trouble? Would remove your vital organs render you immune to critical hits at the very least? Probably. Take away the core and the enemy either has to go find it (where it's helpless) or attack and disable each of your limbs seperately (though what's holding them together- I don't know).

Unusual Shapes- Keep in mind, in M&M you may not be playig as a humanoid. A robot, a multi-tentacled alien, a 4 armed person, there may be all kinds of goofy limbs you can remove. If you have 2 heads, you can leave one with a firend for communication. If you have 4 arms you're at no real disadvantage when you take them off. What if you had wings you could just take off and put away when you needed a disguise? A robot might have treads instead of legs, or use a body part to connect a circuit.

Partal Immunity- Kind of hard to hear that siren song or see the medusa when you've left your eyes and ears at home. Good way to avoid sense dependant powers when you know you'll be running into them. (Sure you could cover your ears and close your eyes, but this is kind of cooler!)

Stowaway- Can't catch the bad guy? Leave a finger or hand in his trunk, briefcase, etc, and follow him that way. Sure, you don't necessarily know where you are, but an eye can provide a teleport description (or spy with x-ray vision). Or you might have a seperate power to locate your body parts for just such an emergency.

Switch- What better time to use mind switch than when you're all over the place? Break yourself apart, and let him take the time putting yourself back together again!

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