Sunday, May 4, 2014

Druidic Aspects

In my current campaign, the heroes are going up against a Druidic Based Enemy. So I've included a list of "aspects" that can be invoked for druidic enemies.

Magical Plants:
  • Lichenthropes (like werewolves- but as plants)
  • Moly (from the Iliad- protects you from magic)
  • Four Leaf Clovers (grants the luck power or second chance feats)
  • Petrification Acorns (anyone else remember Willow?)
  • Rakovnik (mystical plants said to open hidden doors and find hidden things)
  • Garlic/Wolfsbane/Sunflowers/Blood Fungus- for protection against or control of Werewolves and/or Vampires
  • Mind-Controlling mushroom spores
  • Drug Plants- "Sleep" poppies.

Druidic Powers:
  • Tree Stride (teleport via medium- plants)
  • Weather Control
  • Summon / Animal Control / Animate Plants (swarms of bees are a nice one)
  • Elemental Blasts/Control
  • Shapeshifting
  • Animal Companions
  • Reincarnation

Missions:
  • The Druid is using mind-controlling spores to get people to attack each other to weed down the population.
  • The Druid is infecting people with Vampirism (which he can defend against with his garlic plants and "Sun"flowers, in an attempt to create a predator greater than Man who will not harm the plants and animal life (and is easily killed in the sun)
  • The druid is granting sentience to livestock (or zoo animals), who rebel against their captors. Perhaps later he does the same against plant crops.
    • By the way- if you want to eat while killing nothing, you're on Honey, Milk, Nuts, Eggs, and Fruits.
  • The druid is turning people into plant-creatures: Lichenthropes.