Magical Plants:
- Lichenthropes (like werewolves- but as plants)
- Moly (from the Iliad- protects you from magic)
- Four Leaf Clovers (grants the luck power or second chance feats)
- Petrification Acorns (anyone else remember Willow?)
- Rakovnik (mystical plants said to open hidden doors and find hidden things)
- Garlic/Wolfsbane/Sunflowers/Blood Fungus- for protection against or control of Werewolves and/or Vampires
- Mind-Controlling mushroom spores
- Drug Plants- "Sleep" poppies.
Druidic Powers:
- Tree Stride (teleport via medium- plants)
- Weather Control
- Summon / Animal Control / Animate Plants (swarms of bees are a nice one)
- Elemental Blasts/Control
- Shapeshifting
- Animal Companions
- Reincarnation
Missions:
- The Druid is using mind-controlling spores to get people to attack each other to weed down the population.
- The Druid is infecting people with Vampirism (which he can defend against with his garlic plants and "Sun"flowers, in an attempt to create a predator greater than Man who will not harm the plants and animal life (and is easily killed in the sun)
- The druid is granting sentience to livestock (or zoo animals), who rebel against their captors. Perhaps later he does the same against plant crops.
- By the way- if you want to eat while killing nothing, you're on Honey, Milk, Nuts, Eggs, and Fruits.
- The druid is turning people into plant-creatures: Lichenthropes.
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