Friday, August 16, 2013

Mission Rewards

So you've gotten to the end of the mission. How do you reward your players without just giving them power points? Is everything about getting that next ability? Here are some suggestions for how to reward your players without handing out the PP.

Equipment Points- Maybe it's a bag of reward money, but by handing out equipment points, you allow the character to buy weapons, items, cars, and property. Wealth is easily given out in other games, why not in mutants?

Power Components- Maybe it's a consumable item that emulates extra effort, maybe it's a focus that treats one special power as one level higher, but this way you can give out special one time items as a reward.

Artifacts- Call it a device, an artifact, or whatever, but pass out a permanent magical item to the players. Maybe it's Excalibur, maybe the Shield of Captain America- but it's basically a specific power that a given hero can hold on to as needed.

Benefits- Like the benefit feat. Maybe they gain special security clearance, or some kind of special contact or friends to help them overcome challenges in the future.

Fame/Infamy- Just being known in the field for your good or evil actions. Maybe it helps in future intimidate or diplomacy checks if you are super famous.

Skills- Maybe the character has learned something in his adventures that translated directly into skill points rather than just base power points. Maybe they gained some special knowledge of arcana or technology.

Unlocking Character Options- Maybe they are now allowed to take special blood magic powers, or wild magic, or they are now allowed to purchase extra powers when they previously were not able to.

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