So you've gotten to the end of the mission. How do you reward your players without just giving them power points? Is everything about getting that next ability? Here are some suggestions for how to reward your players without handing out the PP.
Equipment Points- Maybe it's a bag of reward money, but by handing out equipment points, you allow the character to buy weapons, items, cars, and property. Wealth is easily given out in other games, why not in mutants?
Power Components- Maybe it's a consumable item that emulates extra effort, maybe it's a focus that treats one special power as one level higher, but this way you can give out special one time items as a reward.
Artifacts- Call it a device, an artifact, or whatever, but pass out a permanent magical item to the players. Maybe it's Excalibur, maybe the Shield of Captain America- but it's basically a specific power that a given hero can hold on to as needed.
Benefits- Like the benefit feat. Maybe they gain special security clearance, or some kind of special contact or friends to help them overcome challenges in the future.
Fame/Infamy- Just being known in the field for your good or evil actions. Maybe it helps in future intimidate or diplomacy checks if you are super famous.
Skills- Maybe the character has learned something in his adventures that translated directly into skill points rather than just base power points. Maybe they gained some special knowledge of arcana or technology.
Unlocking Character Options- Maybe they are now allowed to take special blood magic powers, or wild magic, or they are now allowed to purchase extra powers when they previously were not able to.
Friday, August 16, 2013
Thursday, August 15, 2013
Alternate Rule: Power Lock
POWER LOCK
In comics, sometimes two powers collide in a brilliant display of energy. This, is power lock.
This is an alternate rule which can be used in place of countering powers. Two parties on the same initiative that attack each other with a powers that could realistically counter each other. Fire and ice, even fire and fire. The two collide and the people are in power lock.
Each Round you are in power lock, you can move as normal, but only in 5 feet increments. You can strafe, go backwards, or go forwards (usually in an attempt to find cover). If you get behind cover, the power lock ends and the opponant's power hits the cover, which takes damage as normal from the effect.
As a standard action, you can attempt to overpower your opponent. Make an opposed power level check between your two powers. Victory means your opponent gets a -1 to his power's power level for the duration of the power lock, or you get +1 (up to double the original value). Falure means that the opponent gets either +1 to his PL or -1 to your PL. One one of the powers reach zero, the loser takes the full force of the modified power level attack (automatically hits), which could be up to double the original power level. A natural 1 by either player automatically lowers their PL by 1 (in additional). A natural 20 by either player automatically lowers their opponent's PL by 1 (additional). So if you roll nat 1 and your opponent rolls nat 20, your PL is -2, and then they win, so they can apply an additional -1 to you or +1 to themselves.
You can instead, as a standard action, withdraw from the contest, taking the full force of the opponent's power, which automatically hits.
This can be used with ranged powers or perception powers.
Perception powers can go in power lock also. |
Extra effort can be used to increase your PL by 2 for the duration of the combat, and may be used multiple times (once per round), just as hero points can allow for a reroll of the opposed power check. You may want to allow for knockback rules for the defeated opponent for added flavor.
Thursday, August 8, 2013
50 Mission Ideas
- A villain is stealing the powers from other Supers
- A man has the power to create special power-nullifying drugs and the government wants him to help create a "cure"
- The Christian apocalypse happens precisely as described in the book of revelations.
- Special religious artifacts must be taken from the vaults in the catacombs below the Vatican.
- Mutant terrorists take over a small third world country, and the PCs must support their hostile take over and legitimize it by getting other nations to officially recognize them or else risk a horrible PR catastrophe.
- Morpheous the god of dreams is hijacked causing nightmares everywhere. The heroes must enter the dream world to save the god of dreams.
- Villains seek the Necronomican so they can raise an undead army.
- The PCs must battle the jabberwocky beneath the Tum-Tum tree, and battle the Bandersnatch and the Jub Jub Bird.
- The hatian solendon is one of few venomus mammals on the earth. It's bite can nullify powers. The heroes must either liberate the creatures from a government lab or get some for further testing.
- A Jurassic park is opened. The PCs must capture a live T-rex so it can have a medical procedure done.
- A genetic engineering company is trying to create the perfect mimic.
- A company creates a precognitive device and starts murdering other precogs to prevent their meddling in its version of the future.
- The PCs must fight ancient clockwork robots constructed by Ben Franklin as the unravel a mystery surrounding the American revolution.
- People are dying in strange circumstances, like in Final Destination. Can the PCs defeat a force of nature?
- A corporation becomes self aware, like a malevolent presence, and controls its board members by causing mysterious accidents or suicide.
- A brain in a jar is taking control of people's minds so that it can take multiple mental actions per round and become undefeatable.
- An alchemist creates a homunculus using the universal solvent, but it goes berserk and is melting everything.
- PCs must go into deep space to prevent genocide on a distant planet
- The party must deliver a subpoena to a genie charged of twisting the wishes in a malevolent fashion.
- A helicopter transporting dangerous chemicals crashed over a zoo causing mutated animals to escape and wreak havoc
- A bomb goes of at a precog convention- why didn't they see it coming?
- The heroes are shrunk by superintelligent roaches for being in their territory, can they get back to their size before the house is sprayed with deadly chemicals?
- An angry telekinetic with road rage is throwing cars around haphazardly while driving
- A villain sends the PCs into books, causing them to skip into worlds based on other roleplaying systems, such as D&D or shadowrun or call of cthulhu
- A giant space monster is going to crash into the world. Only cthulhu can defeat it, but it will then eat the people of the world.
- The party is present at a bank when people try to rob it
- A goth band is causing teen suicide with its music. A huge concern threatens all the teens in the city. Only a cosmic battle of the bands with happy pop star music can weaken them.
- Someone is stealing beauty from models
- A group of scientologists attempt to resurrect L Ron Hubbard
- Mormans gain powers after a meteor strikes Utah
- Heroes are brought to internet world after an AI becomes self aware
- Terrorists try to blow up the swiss particle accelerator
- The yakuza are searching for Pandora's box, a box which can trap anything inside
- The devil is trading super powers in exchange for people's souls
- The PCs are hired to be security at a girls birthday party- where a supervillain attacks
- A precog is listening to the future and stealing songs as his own.
- PCs have their memory wiped and don't know what happened
- The PCs are cloned and the clones are sent to a slave camp off-world. Can their clones escape? If so- they find their true selves at home!
- The heroes have to help deliver baby dragon eggs over the ocean- but must pass through a dangerous area of mists where pirates frequent.
- Psychos seize santa's workshop, and only the heroes can save Christmas
- The mad geologist puts a bowl of stone around the city while the mad meteorologist causes rains to flood the entire city. Can the heros stop them.
- A league of evil mad scientist exists, with a villain from every field of study (the mad paleontologist, the mad botanist, etc). Their henchmen are mad grad students and mad lab assistants. Each has powers based on his field.
- A time portal to exactly 300 years in the past exists in a remote area, where a local hunter accidentially affects history so that native americans defeat white settlers. He constantly visits the anomaly causing further changes until the PCs can find a way to collapse the time portal.
- A medicine man is hunting dragons and using their parts as medicine. An enraged dragon seeks to kill him. Which side to the heroes take?
- A young magician gets an intelligent book of magic that tricks him into casting spells that get continually more evil.
- The king of atlantis is able to project himself astrally into the future, and possess those of atlantean bloodline. How can the party kill someone who has already been dead for centuries?
- Classic movie monsters team up to turn every day into Halloween.
- An animated house eats those who go inside.
- Vampires, Gremlins, or similar creatures attempt to put out the sun.
- Aliens from a planet with no advertising restrictions cripple earth's communication systems as they spam various advertisements and crooked deals into all of our computer systems. How can we get them to stop short of genocide?
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