Tuesday, February 4, 2014

Potions

I've wanted to play an alchemist for some time- but there isn't solid rules for creating magical objects.
So we'll look right now at the artificer feat.

Note: Quickness can increase the design check. A -2 flaw on quickness allows it to apply to one task. (Such as designing). That means that for 3PP, you can get a rank 9 design quickness (1000x). That means up to 16 PP can be designed in 1 minute. You'll also need the 1 point artificer feat. Quickness cannot increase the crafting feat time.

Personally, I would say that because you're creating the same items over and over, you would probably get a +5 on the design check, allowing you to design in 1/2 the time for free, though I can assume you could skip the design check altogether. The craft check would be unaffected.

So below are a few pre-made potions. The design check uses Knowledge(arcane lore), and the craft check uses Craft(chemical). Remember, you can half the time of both checks with a +5 to the check.

Potion of Invisibility(8pp) Checks: 18/23
Design Check: (8 hour/4 hour)
Craft Check:  (32 hour/16 hour)

Potion of Flight (PL3- 50mph, 6pp) Checks 16/21
Design: 6 hour/3 hour
Craft: 24 hour/ 12 hour

Potion of Super-Movement (any one-2pp) Checks 12/17
Design: 2 hours / 1 hour
Craft: 8 hour/ 4 hours

Potion of Super-Senses (up to 4 pp) Checks 14/19
Design: 4 hours/ 2 hours
Craft: 16 hours/8 hours


Alternately- you can PURCHASE single use potions. Spend Equipment Points equal to 1/4 their PP cost for one dose. (If GM says there's a potion make available)

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