Thus I've created the benefits below. A Death Boon is granted to the replacement character as a reward for the circumstances of the death of the first character.
Apply benefits (GM Discretion) based on the nature of the characters death (as seen on the chart below):
Death Was
|
Modifier
|
Mechanical- This just
happened as a natural consequence of the dice rolling in battle.
|
+0
|
Unlucky- This happened
as a result of a nat 1 on a saving throw
|
+1
|
Sacrificial- The PC purposefully
sacrificed themselves to help the team succeed, holding off enemies, or shielding
them from a blast, etc
|
+2
|
Cowardly- The death
resulted from cowardly or evil actions by the player (trying to escape from a
combat everyone else was involved in, betraying the team, etc)
|
-2
|
Fiat- The death resulted
from a GM fiat or some story purpose where mechanical rolls could not save
the character.
|
+2
|
Unprepared- The death
happened when a character MIGHT have survived a situation but didn’t (such as
drowning after a submarine was damaged or being ejected into space without a
space suit)
|
+1
|
Retirement- The PC retired
his character due to him no longer wanting to play the character (or he lost
the sheet, etc)
|
+0
|
Forced Retirement- The PC
gave up his character AFTER PLAY BEGAN due to the GM request- PC was
overpowered or similar.
|
+1*
|
Betrayal- The PC died as a
result of betrayal or negligence of the other party members
|
+2
|
Blaze of Glory- Death
was a result of a blaze of glory or other play feature.
|
+1
|
*Only apply this bonus once in a campaign, don’t encourage
players to make multiple BROKEN characters jut to get a death boon on
replacements. Also, only use this if a character grows to powerful, don’t
reward them for a character you outright ban.
Total up the points and apply as follows:
Negative to Zero: No death boon
+1: Minor Boon
+2-+3 Major Boon
+4 or higher: Grand Boon
Then consult some possible boons below. Maybe you do random, let the player pick, or choose yourself.
Death
Boons
|
||
Minor
|
Major
|
Grand
|
+1 to one of your saving throws (fort/ref/will)
|
1 free feat (1 point)
|
+1 hero point per session
|
4 free skill points
|
+1 to attack or defense
|
1 free headquarters
|
5 free equipment points
|
+1 to toughness saves
|
+1 Power Level
|
The idea here is that if a player dies in a particularly heroic or story relevant way, he is rewarded by having his new character get some benefits. He still must sit out the rest of the session, since he died, and the GM needs time to review and approve a replacement character, but his new character has some benefit to offset the loss of the previous character and to encourage heroic role-playing.